
Inspiring presence - doubles shout duration and gives group 3% life regen per second Leap - Death from above for mobility and 3 second stun WarCry - impunity for 20% increased armor and resists for groupĪncient spear - Boulder Toss to heal if necessary (never is so far) and reload leaping ability Threatening shout - Falter for 25% increased dmg for group
D3 LUT SOCKS PLUS
Rend - Mutilate for 10% increased dmg for group plus an extra 10% if using lamentation belt and it procs Iceblink gem for 10% critical chance for group Ignore Pain - Mob Rule for permanent 25% dmg reduction on group plus immunity to crowd control Pride of cassius if not wearing it for permanent IP Thunderfury weapon to reduce enemy attack speed Overwhelming desire amulet for 35% increased dmg on mobs that get charmed

Lamentation belt for 20% increased damage (instead of 10 from Rend) (can be switched for pride of cassius to allow for aquila cuirass in cube or chilanik's chain for speed)īand of might ring for 55% dmg reduction while leaping and 8 seconds after

Nemesis Bracers (can be switched for strongarms or Ancient Parthan defenders)

Lut socks for triple leaping and more mobility and speed Here's a breakdown with short explanationsĤ piece Might of the earth set for iron impact rune on leap (shoulders, gloves, chest, legs) I would love to get some opinions about it and i would love to find a group that would let me push into 100s It's a leaping Zbarb build that brings all the bells and whistles needed by a group pushing Grift content and a few extras, or at least i think so, i`ve just been to 92 (EDIT: 95 now) so far but it was both times with wizards and monks that were just barely geared, paragon 600 and had no augments. I`ve been fooling around with this build since late in season 5 and i`m feeling like it`s now achieved adulthood or at least, big teenager
