

It's weird! I really like Valeria as a weapon, and I also have fun with her on dates. He owns a shop selling regular, crappy swords and talks about how the ideal weapon would be one without a personality that just wanted to serve him. There's also a creepy blonde wielder dude who is your first ever date in town, and has a real thing about weapon-people not being "pure", which is tied to his attraction to you. The game hammers the connection home in other ways one time Sunder sent me a photo of himself as in weapon form and it was treated with the same innuendo as if he'd sent me a dick pic. In Boyfriend Dungeon, I have been made very aware that I could both literally and metaphorically use these people. You can also stop for hangouts with them at certain points in the mall. I didn't get any great footage of combat, but one nice thing is that your weapon pal will encourage you or express concern. I have whatever opinions will make you like me.
#BOYFRIEND DUNGEON REVIEW FULL#
Even in full blown dating sims and romance visual novels, you can kinda just go after whoever you fancy the most and not think about it. Plus, in other video game romances, many of those relationships aren't actually romantic unless you choose the dialogue option with the big flirty heart icon. Like, if you piss off Varic he's still going to bring the arrow rain with his crossbow. Having a good relationship with your crew might convey some benefits, but it's not integral to their combat levelling. But rather than making this a cold calculus for utility, it has ended up making me feel really bad! In RPGs with romance options, like my heart's darling Dragon Age, the romance stuff is mostly coralled away from the rest of the game. The romance bit is explicitly tied to them being a better weapon to use. This is Valeria the dagger - you can see her human form on the left, and her dagger form right next to the her ability list (currently only at level one). But! Once you ding a weapon's romance level, you can't progress to the next until you've gone on a date with them. Your romance level with a weapon increases most efficiently by taking on a dunj with them. For example, Sunder applies bleeding, while Valeria has one where if you dodge out of an enemy sightlight, they get all confused. Each weapon also has a romance level, you see, and each time you increase this romance level, you unlock a special ability. The gulf between the slower swings of Sunder the talwar and the fast jabs of Valeria the dagger is pretty wide, but this is where the dating sim bit gets smart. The weapons all feel different to handle. It's ideal for me, especially when you combine it with its visual novel dating sim aspect.

The forgiving nature of the Boyfriend Dungeon dunj lets you keep everything you find, even if you pass out, for example, and it has very easy levelling. But it's pretty perfect for me, because I find dungeon-runs anxiety-inducing at the best of times. The combat itself is a bit weightless, and probably won't satisfy fans of more single-minded roguelikes like Hades and The Binding Of Isaac.

You've got flip phones with vampire teeth, CRT tellies that spit balls of static, and rotary phones that look like angry spiders. The enemies in the opening mall dungeon are fun. The new health craze in town is to complete dungeon runs, which is apparently a great workout for both wielders (what you are) and weapons. Boyfriend Dungeon is set in a world where some people can just turn into weapons.
